Monday, June 22, 2009

Beware!!!!!

Good morning/afternoon/evening/riddance** to the people on Earth.....
I am here to let u noe that an unknown specimen called, "HAM" is very addictive....
Please try to endure the temptation of eating TOO MUCH HAM!!! Scientist from The Untited States Of Ham have proven that Ham is an evolving race....and it might just tie you to a tree, leaving you helpless....or ambush you in your kitchen.....or maybe even be stalking you when you are in school or taking a bath....Ham(s) exist everywhere.....in the canteen, in super markets..., in fat peoples houses and even in your socks!!!

Do not let them fool you! Outside, they may look like cheap pieces of meat that is PINK!, but they are entirely evil and have diabolical plots to extinguish the human race!!!!


Here are ways from the Ministry Of Health to prevent any diseases like, the Ham Flu, the Ham Cancer, Ham Fever, Mad Ham Disease, H1N1(1 piece of ham and 1 packet of nuts) and many other dangerous diseases related to Ham!

1. visit http://www.hamnonsense.org
2. cover yourself in mustard!( Ham's only weakness)
3. Hit your head as hard as you can with a frying pan
Thank you.

This has been a HNN ( Ham News Network ) news report.....

Relief!!!...not...=)

Ah~~! I can smell the scent of sweat and determination as everyone in class today were finishing their Physics 3 paper....'Salvation' was the first word that came into my head....
Some were still plotting the graph while others were already sleeping....The Physics paper wasn't that tough as I would have expected...anyways, I am keeping my fingers crossed that i may get a brilliant B.

In the old times, when our parents were still in high school like us....the grades were given names;

A - Admirable

B - We did our Best

C - Could have done better

D - I am gonna Die when I get back home!

E - I am really gonna be Executed by my parents!

F - Fuck!!! I Failed!!!


But, nowadays....it is elaborated in another way....

A - An A......

B - Wow! I am Brilliant

C - Cool...

D - Damn It!

E - Excellent!!!

F - Freaking Fishermen From Finland, I am Fantastic.....

Anyway...., let me get to my point......I LOVE HAM!!!!
hahaha...just kidding.=)

I just wanted to say that, IT"S OVER!!! IT'S FINALLY OVER!!! GOOD RIDDANCE TO THAT RETCHED EXAM WHICH WE ALL "STUDIED" FOR!!!!..................................
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Now, we just gotta wait for our results.......T.T

*I am dead.... X.X

Friday, June 19, 2009

One Of My B-boy Idols

Please note that this post may contain an excessive amount of intricate detail that may interest only a specific audience.


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Physicx (Real Name:Hyo Keun Kim, born on 23 July 1984 in South Korea) is a South Korean Bboy, who has countless titles that put his name as one of the best bboys in the world. He is currently a member of one of the best Korean crews called Rivers Crew and was formerly a member of the Korean all-star crew, Project Soul.

*bboy - breakdancer

Career


Physicx competed for the Red Bull BC 2005

History


Rivers Crew

After graduating from school he moved to Seoul, Korea, where he began his professional bboy career. Joining Rivers Crew, he was able to earn a great deal of respect from the Korean bboy community.

Physicx at UK B-Boy Championship 2005

The name Physicx soon swept around the world after the UK B-boy Championship, where he displayed his unimaginable and unique skills to the world for the first time and took the title as winner of the solo tournament. The world found out and discovered the hidden talent behind Physicx.

Physicx doing elbow spins

His moves were beyond unimaginable, as some of his moves had never before been seen in bboying history, such as his signature move, the "waistbreaker," or the "hollowback swing". The world was astounded to see moves such as 16 rotations of an elbow spin with only one push and spinning flags, among his other clean moves.

Ever since, many new generations of bboys and bgirls have begun to idolize him, and many other professional bboys have shown him much respect.

Competitions


Red Bull BC One Logo

Physicx has been a champion of many international-level tournaments both as a member of a crew and as an individual. His most notable crew achievements include a R-16 Korea and Bboy Unit Korea title with Rivers in 2007, and UK B-Boy Championship titles with Project Soul in 2002 , 2004 and 2005. As an individual, he won the solo title at UK B-Boy Championship in 2004. He was also selected for the 2005 Red Vull BC ONe individual tournament involving 1 on 1 battles between the top 16 bboys in the world.

Judging

Physicx with Hong 10 ( another bboy idol of mine)

Physicx has also been selected as a judge for several breakdance competitions in Korea, including B-Boy Showdown.

Dancing Style

Physicx doing his thing!!

Physicx has developed and popularized several breakdance techniques and moves, many of which are considered extremely technical and difficult. Below is a list of moves pioneered by Physicx:

Physicx doing a spinning flag
  • Spinning flag/'60s: A flag freeze that spins like a 1990, but with hand twists independent of body movement allowing for slow but dynamic rotation.
  • Inverse 1990 flagged/River's 1990 to elbow/forearm freeze
  • Hollow 2000/flag 2000/River's 2000: A 2000 spin with the legs piked horizontally parallel to the ground. Physicx usually does one-to-two rotations average considering this is one of the hardest 2000's ever created.
  • Knee spin to airflares
  • Air Walk/Kicks: Throwing himself into a handstand, Physicx continuously transitions from handstand to forearm to shoulder to side freeze and back again. He does it in a random order while kicking his legs in all directions; this makes for an impressive display of strength and balance.
  • Airflare 1.5/Air windmills into Darkhammers:Physicx drops into a windmill, but pushes himself up into airflare form and drops while spinning into another windmill and then transitions into darkhammers.
  • Waistbreakers: From an unstabbed frog freeze, he shifts either one or both of his legs straight and beside each other to an L-back, then to a full hollowback and to the L back in the opposite direction of the first. While he is doing the 2 legged variant, he shakes his body while shifting. The 2 legged variant is always done after his transition with kicks (see above).
  • Nike handhops into Hollowback swing: Starting by holding one leg and hopping on one hand, and later dropping down to a hollowback swing for an impressive yet quick move.
  • Gainer into Icy-ice: Gainer, landed, then immediate dive into a shoulder or head slide. The slide is usually half spun with an ending freeze if it is his older head glide variation.
Physicx doing a hanging airbaby
  • Hanging Airbaby: Physicx goes into airbaby freeze and then abruptly uses his bent leg to lift his straight leg up into the air. This freeze still has the airbaby freeze form, but without the bent leg's knee on the supporting arm's elbow. Sometimes referred to as "true" airbaby.
  • Multi-bronco jumps into freeze: A combo of which Physicx jumps into a handstand then jump backwards into a backhand spring and finally jumps backwards again with a landing freeze.
  • Handstand UFO: UFOs that are higher that normal and are usually done after a footwork sequence.
  • Hangbaby Spin: Usually after another footwork sequence, Physicx does a hanging airbaby with legs closed that spins for a short amount of time (usually ended as a planche with legs closed).
  • Dropping Airflares: Physicx goes into air flare form, but instead of jumping from one hand to the other when his back is facing the ground like normal airflares, he drops down onto his back and rolls back up into his other hand, and continues this sequence.
  • Hand stand into Popping Elbow Tracks

Notable Appearances



Music Videos/Concerts

  • 1999 Seoul, Korea Beat Up Commercial Main dancers
  • 2001 Seoul, Korea Rush Hour 2 OST music Video dancers
  • 2008 smith high school

Commercials/TV Appearances

  • 2002 Beijing, China CCTV 4 Show Program, Special Guest
  • 2002 Seoul, Korea Sneakers Commercial main dancers
  • 2003 Beijing, China Korean recording artist Kang Ta special show case
  • 2003 Seoul, Korea M-Net Hiphop the vibe opening show dancers
  • 2003 Seoul, Korea Sam sung anycall cell phone commercial dancers
  • 2004 Seoul, Korea Sam Sung Anycall Cell Phone Commercial Dancers
  • 2004 Holland Sims MP3 commercial main dancer

Events/Judge/special Guest

  • 2002 UK Bboy Championship Crew 1st
  • 2002 Korean Hiphop festival Concert Special Guest
  • 2003 UK B-Boy Championship Team Category, UK (2nd Place)
  • 2003 UK Bboy Championship Crew 2nd
  • 2004 Rennes, France Hiphop planet champion
  • 2004 Beijing, China Beijing Bboy Battle Special Guest / Judge
  • 2004 UK Bboy Championships Crew 1st
  • 2004 Levis 3vs3 1st
  • 2004 Freestyle session korea crew vs crew 2st
  • 2004 UK Bboy Championships Solo 1st
  • 2005 UK Bboy Championships Crew 1st
  • 2005 B-boy Unit vol.7 crew vs crew 1st
  • 2005 Ground Control solo 1st
  • 2005 Participation at Red Bull BCOne 1vs1
  • 2005 France solo battle competition 1st
  • 2005 Partecipation at IBE all vs all
  • 2006 Ground Control solo 1st
  • 2006 Bigbang M/V
  • 2006 Nike CF
  • 2006 UK B-boy championship korea crew vs crew 2nd
  • 2006 b-boy Challenge crew vs crew 1st
  • 2006 Boty Korea crew vs crew 2nd
  • 2006 Armory Cup korea crew vs crew 1st
  • 2007 R-16 internetional crew vs crew 1st
  • 2007 B-boy Unit vol.9 crew vs crew 1st
  • 2007 Fano, Italy Born to The Floor Special Guest / Judge
  • 2008 R-16 internetional crew vs crew 4th
  • 2008 B-boy cyon championship crew vs crew 2nd
  • 2008 KB b-boy WORLD Masters crew vs crew 1st
  • 2008 B-boy championship Chuncheon
  • 2008 Jeonju Bboy Grandprix crew vs crew
  • 2008 Chelles Pro Battle 2vs2 2nd

Saturday, December 27, 2008

No Title~ lol

Sry guys....for not really updating my blog for sometime......
The truth is, I was kinda busy...
well, good news to my "readers", hahaha.....
I am back....so, I will be updating quite often.....
so DUN EVEN BOTHER TO READ MY BLOG!!!!!
*I mean, please read my blog...although its kinda boring*

Anyways, to everyone out there....I wanna make a shout out...
I love HAM!!!......................

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Hahaha! Just kidding....I just wanna say, good luck to everyone in life....especially to my friends and classmates......the second term exam is a killer and we all noe that.... so study smart....we oni have one more day....so try to endure it....=)

Saturday, October 25, 2008

Eagle Eye Review



The synopsis for Eagle Eye looks something like this: “Jerry Shaw (Shia LaBeouf) returns home after the mysterious death of his successful twin brother. He and a single mother, Rachel Holloman (Michelle Monaghan), find out that they have been framed as terrorists, and they are threatened into becoming members of a cell tasked to assassinate a politician.” Not a bad premise for a post-summer action flick.


THE GOOD

There is a lot of backlash going on around Shia LaBeouf and for the life of me I can’t understand why. All Shia LaBeouf has done is pretty much nail each role he’s been in about as well as they could be done. Yes Kingdom of the Crystal Skull was a let down, but his character was a bad character to start with and he did as much as could be done to salvage it. In Eagle Eye, he once again pulls off the whole “average guy who gets caught up in an action situation”, and pulls it off well. He never suddenly feels like an action hero which many other actors in these rolls often fall into and he made the whole situation believable to me.

The action sequences in Eagle Eye were surprisingly KICK ASS. I expected a quasi political/techno thriller, but some of the action chases, be they on foot or in cars were truly heart pounding and executed with a lot of visual excitement. The car chases in particular were really well done with a few elements that I’ve never seen used in a car chase before.






The whole plot device of this mysterious voice on the phone (heard in all the trailers) screwing with and at the same time “helping” Shia through the movie was cool and pretty damn interesting to… up to a point, but I’ll go into that more later.

THE BAD

Some of the little devices and escapes they used in the film were a bit too much and crossed the boarder between “creative” and “ridiculous”, between “exciting” and “eye rolling”. The most unfortunate part about that is that a few of these over the top moments would happen in the middle of an otherwise cool and well done action sequence that would almost ruin it for me and pull me out of the moment.

Easily the worst part of the movie for me was the big “reveal” that happens about half way through the movie giving us the identity of the “bad guy”. It was beyond stupid and added a big squirt of sour to the flavor of the res of the movie. I almost wish that they hadn’t revealed the villain until the very end of the movie. Yes it would have ruined the end… but at least I could have blissfully gone through the rest of the flick imagining a GOOD ending until the big disappointment hit me before the credits rolled.

OVERALL

In the end, Eagle Eye turned out to be a respectable post-summer action flick with a solid performance by LaBeouf to carry it through, despite some far too over the top devices scattered throughout the film and a horribly lame bad guy. Still, had me on the edge of my seat a few times and in general I was entertained.

Tuesday, July 29, 2008

The Dark Knight Movie Review

Heads up: a thunderbolt is about to rip into the blanket of bland we call summer movies. The Dark Knight, director Christopher Nolan's absolute stunner of a follow-up to 2005's Batman Begins, is a potent provocation decked out as a comic-book movie. Feverish action? Check. Dazzling spectacle? Check. Devilish fun? Check. But Nolan is just warming up. There's something raw and elemental at work in this artfully imagined universe. Striking out from his Batman origin story, Nolan cuts through to a deeper dimension. Huh? Wha? How can a conflicted guy in a bat suit and a villain with a cracked, painted-on clown smile speak to the essentials of the human condition? Just hang on for a shock to the system. The Dark Knight creates a place where good and evil — expected to do battle — decide instead to get it on and dance. "I don't want to kill you," Heath Ledger's psycho Joker tells Christian Bale's stalwart Batman. "You complete me." Don't buy the tease. He means it.


The trouble is that Batman, a.k.a. playboy Bruce Wayne, has had it up to here with being the white knight. He's pissed that the public sees him as a vigilante. He'll leave the hero stuff to district attorney Harvey Dent (Aaron Eckhart) and stop the DA from moving in on Rachel Dawes (feisty Maggie Gyllenhaal, in for sweetie Katie Holmes), the lady love who is Batman's only hope for a normal life.

Everything gleams like sin in Gotham City (cinematographer Wally Pfister shot on location in Chicago, bringing a gritty reality to a cartoon fantasy). And the bad guys seem jazzed by their evildoing. Take the Joker, who treats a stunningly staged bank robbery like his private video game with accomplices in Joker masks, blood spurting and only one winner. Nolan shot this sequence, and three others, for the IMAX screen and with a finesse for choreographing action that rivals Michael Mann's Heat. But it's what's going on inside the Bathead that pulls us in. Bale is electrifying as a fallibly human crusader at war with his own conscience.

I can only speak superlatives of Ledger, who is mad-crazy-blazing brilliant as the Joker. Miles from Jack Nicholson's broadly funny take on the role in Tim Burton's 1989 Batman, Ledger takes the role to the shadows, where even what's comic is hardly a relief. No plastic mask for Ledger; his face is caked with moldy makeup that highlights the red scar of a grin, the grungy hair and the yellowing teeth of a hound fresh out of hell. To the clown prince of crime, a knife is preferable to a gun, the better to "savor the moment."

The deft script, by Nolan and his brother Jonathan, taking note of Bob Kane's original Batman and Frank Miller's bleak rethink, refuses to explain the Joker with pop psychology. Forget Freudian hints about a dad who carved a smile into his son's face with a razor. As the Joker says, "What doesn't kill you makes you stranger."

The Joker represents the last completed role for Ledger, who died in January at 28 before finishing work on Terry Gilliam's The Imaginarium of Doctor Parnassus. It's typical of Ledger's total commitment to films as diverse as Brokeback Mountain and I'm Not There that he does nothing out of vanity or the need to be liked. If there's a movement to get him the first posthumous Oscar since Peter Finch won for 1976's Network, sign me up. Ledger's Joker has no gray areas — he's all rampaging id. Watch him crash a party and circle Rachel, a woman torn between Bale's Bruce (she knows he's Batman) and Eckhart's DA, another lover she has to share with his civic duty. "Hello, beautiful," says the Joker, sniffing Rachel like a feral beast. He's right when he compares himself to a dog chasing a car: The chase is all. The Joker's sadism is limitless, and the masochistic delight he takes in being punched and bloodied to a pulp would shame the Marquis de Sade. "I choose chaos," says the Joker, and those words sum up what's at stake in The Dark Knight.

The Joker wants Batman to choose chaos as well. He knows humanity is what you lose while you're busy making plans to gain power. Every actor brings his A game to show the lure of the dark side. Michael Caine purrs with sarcastic wit as Bruce's butler, Alfred, who harbors a secret that could crush his boss's spirit. Morgan Freeman radiates tough wisdom as Lucius Fox, the scientist who designs those wonderful toys — wait till you get a load of the Batpod — but who finds his own standards being compromised. Gary Oldman is so skilled that he makes virtue exciting as Jim Gordon, the ultimate good cop and as such a prime target for the Joker. As Harvey tells the Caped Crusader, "You either die a hero or you live long enough to see yourself become a villain." Eckhart earns major props for scarily and movingly portraying the DA's transformation into the dreaded Harvey Two-Face, an event sparked by the brutal murder of a major character.

No fair giving away the mysteries of The Dark Knight. It's enough to marvel at the way Nolan — a world-class filmmaker, be it Memento, Insomnia or The Prestige — brings pop escapism whisper-close to enduring art. It's enough to watch Bale chillingly render Batman as a lost warrior, evoking Al Pacino in The Godfather II in his delusion and desolation. It's enough to see Ledger conjure up the anarchy of the Sex Pistols and A Clockwork Orange as he creates a Joker for the ages. Go ahead, bitch about the movie being too long, at two and a half hours, for short attention spans (it is), too somber for the Hulk crowd (it is), too smart for its own good (it isn't). The haunting and visionary Dark Knight soars on the wings of untamed imagination. It's full of surprises you don't see coming. And just try to get it out of your dreams.


Wednesday, June 4, 2008

Crisis Core (PSP) Review


Crisis Core: Final Fantasy VII achieves a striking balance of old and new, and juggles fan service with pure role-playing satisfaction. It's striking how these elements have been shaped into such an appealing and emotionally affecting prequel. There are some new characters and plenty of fan favorites too, such as Cloud, Tifa, and Aerith. Howwwwever, the characters you're most likely to empathize with are unlikely ones, including protagonist Zack, and Sephiroth, who is complex, troubled, and even sometimes likable. The way their personal stories weave in and out of each other--and set the stage for the events in Final Fantasy VII--makes Crisis Core not just the finest role-playing experience available on the PSP, but also one of the best Japanese RPGs in years.

Zack isn't new to the franchise, but he was a mere flashback in Final Fantasy VII, which may not make him seem like the best choice of leading man for a prequel to one of the best RPGs ever created. Yet he's as interesting as any Square Enix star, and transcends the usual spiky-haired heroism and teenage angst with an uncommon maturity that develops as the game continues. Revealing almost any plot point could be a spoiler; the Gaia world is rich with mythology and complex character motivation. What's important is how the characters interact, change, and grow. Scenes between Zack and Cloud are both effortless and poignant, and stem directly out of Zack's most impressive character traits: trust and loyalty. As each plot thread twists together and the game reaches its inevitable conclusion, your heart will soften and you may shed a few tears. Crisis Core tells a memorable and exciting tale, but more importantly, it makes you care about its characters, even if you are new to the lore. The game's final scenes are amazing and heartfelt, and one sequence in particular that brilliantly mingles gameplay with narrative is one of the most incredible and moving moments in role-playing history.

The game's stunning cutscenes have an immeasurable effect on the emotionally resonant story. There is a harmonious mix of prerendered cinematics and in-engine cutscenes, and both were created with precision. Dramatic camera angles frame Crisis Core's greatest moments, from earth-shaking soliloquies to the quiet pauses Zack and Aerith share. There is a standout scene in which Sephiroth comes into deep focus using a cinematography technique familiar to Alfred Hitchcock fans. This kind of range is rare in cutscenes, even in RPGs, yet it's never forced or overdone here. The quality is further enhanced by incredible voice acting. Past Final Fantasies have sometimes suffered from awkward English voice-overs, but each actor here delivers the right degree of emotion at the right time, which in turn gives weight to the story. As Zack matures, you can hear the newfound confidence replace his adolescent arrogance; when Angeal tells Zack that he's just a little more important than his sword, you can hear a subtle grin in his deep, commanding baritone.

If you enjoyed Final Fantasy VII, this kind of attention to detail won't come as a surprise. However, you may be startled at how the combat works. Crisis Core is an action RPG. Granted, it does have many of the same elements as FFVII: materia, limit breaks, and so on. However, it plays nothing like its inspiration, which may irritate some fans. This doesn't make it better or worse, but it does make it different, and once you get used to it, it's a lot of fun. Battles are almost exclusively random, with the exception of those that end your side missions (more on those later). When combat begins, you are limited to a contained area, but you can move freely within it. To target an enemy, you simply face in its direction, and to attack, you hit X. It's not quite real-time, but rather a series of quick turns that give you a smidgen of time in-between to select a different spell or attack. You can switch among different options and spells on the fly using the shoulder buttons. If you're familiar with the Tales series (Tales of the Abyss, and so on), you'll have a rough idea of how the combat works in Crisis Core.

You can also guard and evade oncoming attacks, though doing so spends action points. A number of special attacks, such as assault twister, also use action points. Other attacks, like spells, use up magic points. To perform them, you need to possess and equip the corresponding materia. Zack can't use an unlimited number of materia in battle; he's limited to a certain number at a time, so you'll want to choose wisely before you head into late-game combat, especially if you know a boss fight is imminent. You can also fuse materia together to make new spells or enhanced attacks, such as the impressive Thundara Blade. There are times when you'll need to take advantage of your materia and dodge oncoming attacks. Nevertheless, for the first half of the game, Crisis Core is remarkably easy, and a lot of battles come down to mashing on the X button. There is no shortage of potions and gil (the series' currency), either, and given that you can purchase items at any save point, there's no reason not to be fully stocked.

The combat is fun, and it will get Final Fantasy fans talking. But no mechanical element is bound to get more attention than the Digital Mind Wave, or DMW. The DMW is a slot reel that holds the key to two important facets of Crisis Core's gameplay: leveling up, and powerful attacks called limit breaks. The reel contains six slots: three that contain character portraits, and three that contain numerical digits. As you fight foes, you earn soldier points, which in turn function as currency that keeps the DMW in the top left corner spinning. When the left and right character portraits match, you enter a separate limit-verge screen where you wait for the digit slots and the center character slot to stop spinning. If you match all three portrait slots, you unleash a limit break, which is accompanied by a dramatic cinematic. If you match numerals, you may level up an equipped materia or Zack himself. The DMW also controls some status changes, such as temporary invincibility, though they aren't signaled by a change to the limit-verge screen.

This all sounds very confusing, and it may take you some time to figure out exactly what's going on. Essentially, leveling and limit breaks are left to the roll of the dice (or in this case, the spinning of the reel). The idea of random leveling and special attacks may make you squirm, and on paper, it sounds like a bad idea. In practice, it works out far better than you'd think. Just like when you pull the lever of a real slot machine, it's exciting and intriguing to see if you make a match. You can't skip past the limit verge screen, but if you could, you'd be missing the point (and be warned that you can't skip past cutscenes, though you can skip out of the long summoning animations and the flashbacks that occasionally crop up during limit verges). Your results are not completely random because your character's heightened emotions make it likelier that the DMW will spin up a positive result, such as after a phone call with Aerith. However, you may go a while without leveling up, only to level up multiple times in a short period of time. Sure, it's a strange system, and it will make your head spin at first. But it will become second nature, and in the end, it works. The downside is that it takes control of the game's most impressive attacks out of the hands of the player. Not everyone enjoys having the game do the grunt work for them, but the system is original and streamlined, and likely to grow on you.

Outside of the main story, there are plenty of side missions to keep you occupied. Most of them boil down to entering an area, killing a bunch of creatures, and earning your reward. It's simple, sure, but incredibly addicting, perfect for players on the go, and you may find yourself losing hour after hour to mission after mission. This is Crisis Core's grinding mechanic, but the combat is entertaining enough (and the DMW mesmerizing enough) to keep you involved. Some of the missions also weave in cameos from other characters, such as a charming set of missions centered on an impish Yuffie. Yet the action and limited customization goes only so far, and it seems that Square Enix understood that. Crisis Core is on the short side, clocking in at around 20 hours if you do a reasonable number of side missions, though you could add another 10 if you want to see every secret the game is hiding--and there are some good ones that will get fans talking. That may make the game feel less grand than previous entries, but in actuality, the length feels just right and keeps the action from wearing out its welcome.

You'll marvel at Crisis Core's visual and sonic beauty. Environments were designed with painstaking detail, from the slums of Midgar to the crystalline vistas of an underground lake. Character design is equally terrific, from Genesis' solemn sneer to Zack's gleaming blue eyes. Monsters look great too, and the imposing and astonishing bosses are particularly awesome to behold. The game sounds as good as it looks, starting with the terrific musical score, which includes both grinding rock tracks and haunting orchestral interludes. There are moments in which the action is undercut not with the same heart-pumping guitars we've heard before, but with softer tunes. These battles feel even more important because the music connects them so well with the emotional scenes that came before. Additionally, familiar sound effects have been updated and new ones added to make for combat that sounds as tremendous as it looks.

Crisis Core: Final Fantasy VII is a game you must play if you own a PSP, if you like RPGs, or if you want to get lost in a gripping story. Like most Final Fantasy games that came before it, it has its quirks. However, this is one of those cases where you should embrace them for their originality and charm because they add something uniquely compelling to the game. The only truly disappointing aspect of Crisis Core is reaching the end, because Gaia is a world you want to stay in, populated with extraordinary characters who will move you.